Dragon Ball Z: Infinite World For the PS2
For those fans of Dragon Ball Z, the newest game, Dragon Ball Z: Infinite World might be a game you're waiting for. But for other gamers, this might just be one that you want to pass up.
For any Dragon Ball Z fan, Infinite World is a very challenging game for the PS2 that you will want to try out when you can. While the game has it's downfalls, if you know the basic strategies of the toons in the game, such as the Goku strategy guide here on Bright Hub, then you might not have quite as hard a time as those that don't know them. Overall, the game itself is pretty fast paced, and you shouldn't get bored too easily with all the battles and the great graphics. But, the downfalls can overwhelm them with how hard the game is overall and the massive lack of any type of instruction or tutorials in the game at all. In this review, we'll go through why you want to know a bit about the cartoon and the strategy behind the game itself so you aren't completely lost when you try to play Dragon Ball Z: Infinite World as well.
In Dragon Ball Z: Infinite World, you will play as Goku and head through a massive map fighting foes and playing minigames. You'll earn Zeni (which is the currency that you'll use in the game as you go to gain special weapons, skills, and more in the Warrior's Room Shop. During the game itself, the story line will unfold as you go, and there will be short mini-cartoons that will help to explain the story and what you are heading toward. These are normally before and then after the bosses that you'll go up against, and if you aren't a fan of the show, then you will want to pay attention to them closely or you're going to be totally lost in the game. But, truthfully, if you haven't ever watched the show or know anything about it at all - you're already going to be majorly lost when it comes to the story line.
The story line in Dragon Ball Z: Infinite World is one of the major downfalls of the game in my opinion because it's just downright hard to follow and understand - even for those that love the show. For this part of the game, I'm giving it a 2 out of 5 just because anyone not a huge fan of the show is going to be hopelessly lost here.
Game Play in Story Mode
One thing that I actually like about the game play in story mode is that you can always go back and replay past battles that you have already won for extra Zeni to help bulk up your character and gain items and training that you'll need. This is something that lacks in other games, and a great way to bulk up your toon before you head into a super hard battle. This can be helpful, as the further that you go in the game, the bosses will get harder and harder, and I actually got to a point that I tried to beat one single boss for an hour and finally gave up it was just too hard. The good thing is that most of the lower level bosses use the same attacks and strategies, so you can easily learn to take them down quickly. So, in terms of game play in the story mode, I'm just middle of the road on it because it's so hard, but that challenging of a game also makes it fun. I'm going to give the game play in story mode a 3 out of 5.
Game Play in Dragon Duel
The game play in Dragon Duel is completely different than in story mode, mainly because this is the two-player mode of the game where you can choose to play against a friend or the computer. In this mode, you actually get to pick from over 40 different characters to play, you aren't just limited to one as you are in story mode. This can be a welcome change from the other way of playing the game and allow you to try out different toons in the show that you might be a fan of. This mode is also more customizable, as you can choose to play without the powerful skills that these toons already have on them, or you can choose to use customized power up's that you have to purchase in the Warrior's Room Shop. If you get really good at this mode of Dragon Ball Z: Infinite World, then you can unlock Fighter's Road, which is a mode that will put you against over 100 different opponents spaced out across the massive map. As you go through this mode, you can actually unlock other characters and gain a ton of in-game money. For the Dragon Duel game play mode, I'm going to give it a 4 out of 5 as I like this mode of play so much better.
In the game you'll also come across mini-games that you'll want to play as well. These are normally pretty easy, such as catch Bubbles the monkey and so on. These games normally don't involve battles, but do involve you trying to get something or solve a puzzle. Here's the problem with them, they are in no way well designed. I mean, they are so simple that it's almost insulting to play them when compared to the difficulty of the game overall. Why would you have a game that is so hard, then put in these mini-games that are just too easy? I don't get this part at all. They do break up the monotony of the constant fighting, but they aren't really worth the break, so why have them. I guess that I'm just wondering why have these mini-games when this is obviously a combat game and that's why you bought it for, right? I give the mini-games in Dragon Ball Z: Infinite World a 2 out of 5 as well.
Now, the graphics on Dragon Ball Z: Infinite World are great, just like the ones in Dragon Ball Z: Budokai 3. As you can see from the screenshots below, the graphics are superb. They are extremely close to the show itself, so those fans will love the graphics more than anything. The colors are nearly perfect and the lines are crisp and clean. So, for those who love Dragon Ball Z, this is a great game to see more of your favorite toons in. I'm giving the graphics a 5 out of 5.
Downfalls of the Game
The main problem that I have with the game, (and obviously I'm not the only one after looking into Dragon Ball Z: Infinite World a bit), is that the AI of the game itself just gets so darn hard that it makes the game no longer fun. Here's the real kicker to this - it's the same increasingly difficult AI even in the "Very Easy" and "Easy" modes - so why even have them? Basically, no matter what mode you play in, the opponents that you'll face are all about the same difficulty and they'll all kick your behind just the same. The main difference in the modes is how fast your health and Ki replenish and how long it will take your toon to get tired. But, there are so many fights in this game that will have you ready to revert back to your younger self and chunk that controller at the wall after you get so frustrated with one single opponent for an hour straight... not that I have done that or anything.
And, to get to the Warrior's Room Shop, you actually have to exit whichever way you're playing the game (i.e. story mode or Dragon Duel) and hit the shop. This means, a break in your play to go shopping. Then you'll have to always remember to edit your character and add on the stuff you just purchased or it's like that break was for nothing. There should be a way to go to the shop from either mode of play so that you aren't constantly heading out of your current game to get buffs and goodies. So, these areas of the game only get a boo from me and a 1 out of 5 since that's the lowest rating I can give.
Saving Graces of the Game
There are some saving graces of the game, so don't think it's all bad. While Dragon Ball Z: Infinite World is all about fighting and the combat in the show, there are special ways to boost your toon up so that you can take full advantage of your toon. For example, you'll be able to purchase some special abilities, weapons, and armor, and you'll also have access to a Ki Burn that will give you a boost in speed and strength, but will also deplete your Ki faster. As you go through the game and purchase these items, you'll be able to make it through battles easier. And, the good thing is that even if you lose a fight, you'll still gain Zeni for your toon so you don't walk away totally empty handed. You simply have to make sure to edit your toon before you step into battle or all that Zeni you spent on goodies won't matter a bit. These good areas of the game get a better rating than previous sections of this review, and I'm giving them a 4 out of 5.
Well, while fans of the show might love the game at first, you're going to find really quickly that the game is just too darn hard. It actually isn't as good as Dragon Ball Z: Budokai 3 (which I would recommend), and this one feels more like some type of expansion pack instead of a full-fledged game. And, with the mind dulling mini-games that are inserted in the combat, it only makes my score go down further. Overall, I wouldn't really recommend buying this game, especially for a kid. Rent it, maybe. Buy it, no. It's just too hard and there is too much that is going on that will get you completely lost in the game itself. So, I'm giving the game a score of 3 out of 5.