Straight up, the game is rather simple to play, with a single left click being the most often used button the mouse. In fact, it's possible to play the game without touching the keyboard. Assigning jobs to colonists is a click and drag action, which also applies to supplies. Moving troops and colonists around the map is simple, as it only takes a single click to move them, then another to send them on their way but use of the keyboard gives makes sure that the selected unit moves in the correct direction.
Unfortunately, there appears to be some issues with the mouse times as very often during game play a single click will not respond and a quick double click is needed. While it can be a bit of annoyance, it does not stop the game play from the rest of the game.
While the graphics are outdated by today's standards, most of the units are easy to tell apart. This, unfortunately doesn't apply to the weavers, distillers, and the tabacconists, as they only have a couple of colours that tell them apart from each other. This is rather annoying, especially when they belong to another European power.
When the game starts, the player finds themselves somewhat dependent upon supplies from Europe. As the game progresses and the settlements become more self-reliant, then sending a ship to Europe to trade is not required. Especially after construction of the customs house. However, colonists still need to be picked up and transported back to the Americas.
As time progresses in game, untrained colonists can be trained up by specialised colonists for different tasks. This is carried out through building a school, college or university, and placing the experienced colonist inside. However, the player does not choose which colonist is educated and the computer seems to randomly choose a untrained colonist even if an untrained colonist is working in the job that the experienced colonist is teaching.
Through use of the drydocks, it is possible to build up a strong navy and operate privateers to attack and loot foreign ships with almost no penalty to the player's faction. Each ship has a strength and a drawback, with the Frigate being the strongest available to the player until indepence is declared.