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The Games Plot
Lego Indiana Jones: The Original Adventures for the Playstation 3 has a pretty simple plot to follow. It is basically all 3 Indiana Jones movies thrown into one game. Combine 3 awesome blockbuster movies into one game and what do you got? One heck of a long thrilling adventure.
You get to play the game of course as our trustworthy brave hero Indiana Jones. Only the Indiana Jones in this game has been shrunken down to a pint sized Lego character. Indy does not travel alone though, as he battles his way through visually awesome levels he always has a trusty sidekick to back him up along the way. Every other level or so though his sidekick changes to characters that you will remember from the movies.
Now if you haven't watched an Indy flick in some time, I would suggest doing so before really throwing yourself into game play. The reason for this is because you will fight your way through levels with really no understanding as to why you are doing it, and what the actual point it.
There are cute cut scenes that take place after you beat each level, but the characters in the cut scenes don't talk, they grunt. You really don't know what they are saying, so you try and put together what is happening by watching what is going on in the cut scenes.
If I didn't have my boyfriend playing at my side filling me in on what scene the Lego cut scenes came from, and what was going on, I would have been a little confused. However even if no one was there to help me decipher what was going on in the plot, I would have had fun regardless, because the game is an all out fun fest from start to finish.
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As I battled my way through the very first plot of the game, I expected the game play to grow more and more difficult as I advanced. This never really happened though; granted it was fun smacking around my Lego enemies and hearing them clatter to the ground after I killed them, they never really grew difficult to kill.
As I got further and further into the game my enemies got newer, more advanced weapons, but really they were not hard to beat, even if there was a clan of them spraying me with their puny Lego bullets I was still easily able to kick butt.
Another thing that would annoy a hardcore gamer is the lack of punishments. If your character dies, he simply comes back to life like nothing ever happened. Although this is great for younger children who don't like having to start a level over again, it sort of wrecks any sense of accomplishments in the game.
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When the game begins, you of course start with a sidekick at your side to help you complete certain missions, and they are good to have around druing battle. This character though can either be played by another player in the house (friend, relative, etc), or they can be set to let the computer automatically control it.
The computer uses the character well, but it can get a little tedious at times. Having to switch from your main character Indiana, to your sidekick character can get annoying, but it is necessary sometimes because each character comes with a special ability that Indy himself may not have.
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The levels I rummaged through were all themed as if someone spent hours upon hours setting up this perfect Lego land for me to..uhm...destroy!
Trees were made of Lego's, all characters were Lego's, cars were Lego's, everything was Lego's besides the exception of the ground in some levels, and certain buildings.
The graphics (although not the best graphics I have seen come out of a Playstation 3 game) are suiting to what this game was trying to do, and that is to get you to feel as if you are plopped into a cool and unique land made of Lego's brought to life.
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The sounds that you will hear come from the game are all extremely fitting to the sounds you would 1. Hear in the Indiana Jones movies, and 2. To what things would sound like if we all lived in a world of Lego's.
When you build things out of Lego's, the clicking sounds are just so damn charming that you can't help but feel as if you are playing with actual Lego's.
The sounds characters make as they die are also very fitting to the theme of the game. When they die you hear them break apart in a clicking clatter way. A sound that actual Lego's would make had you broke them apart.
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The controls in the game are all set up for you to easily jump right in to game play without having to guess which buttons do what. A very short tutorial is added into the beginning of the game to help you understand how the buttons work. Frankly though you could honestly do without the micro tutorial, because everything is set up in a very easy manner.
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Lego Indiana Jones does have a nice re-play value to it, because even though you completed certain levels, there is always something that you missed. You can go back to that level to re-play it to collect missing museum pieces. Collect all of the pieces on a level and you will have completed the discovery of an artifact.
You will find yourself time and time again having to go back to look very closely at every nook and cranny for missing pieces. This will either satisfy the hunt and find sweet tooth in gamers, or it will annoy gamers. It all depends on how much you like hunting for missing collections in games.
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Lego Indiana Jones is a wicked cool game; one that you could easily spend hours and hours working on to complete.
It's also a game however that you could easily become obsessed with, and if you work at it hours at a time you could seriously complete the entire game in 4 days or less. It will be a heck of a lot of fun; true...but at the same time it makes it not really worth purchasing. A game that you can complete in 4 days or less is actually a game that is more value when purchased as a rental for the week.