Maplestory Aran Guide - Introduction
Welcome to Bright Hub's Maplestory Aran Guide! This guide covers everything you need to know about the new Aran class, from the basics of AP builds, to skill descriptions, to SP builds. First, though, a little about Arans.
Arans are a type of warrior class. This means they get right up close to monsters to kill them with powerful physical attacks, sometimes imbued with an element. Arans are a class that attacks very quickly and uses this to their advantage. How? They have a unique combo system, unlike any other class in Maplestory.
Each time you hit a monster your combo counter goes up. Since most of your attacks, including your normal attack, are multi-target? This means each and every one of your swings will build the combo by 2, 3, even up to 6 or more! This makes it easy to build to a combo of 200, 300, or more.
Arans use this combo meter in several ways. The higher their combo is, they get a buff that gets better. It increases attack, among other things, which will be covered in more detail later. They also "spend" the combo meter to use certain skills. The skills are powerful, but the Aran must then build the combo back up to use it again.
Arans get a mount at level 50 rather than level 70 like Adventurers, and it's a savage wolf instead of the adventurer pig. They also have some ice-elemental attacks, and some unique defensive abilities. More on those later. Arans also use polearms, and only polearms, as their weapon of choice.
There are a few downsides to Arans. They're warriors, so they have some small problem with accuracy, though with the Big Bang patch those issues are mostly gone. They have less HP than a normal warrior class, because of their defensive buffs. They have a unique method of activating skills: directional keys + the attack key. Veterans of fighting games will be at home with this, but it takes a lot of getting used to.
Arans NEED to do every quest in their questlines. This is how they unlock skills. Most Adventurers do one or two quests at 4th job to unlock a couple of skills, but Arans need to do this even for first-job skills. Similar to Evans in that respect, the important quests seem to be a function of Hero-class characters.