I don’t think they could have found a more suiting name for this game, because Crazy Shooter Online not only describes perfectly what the game is about as well as how the game is played. Given that there are no beginner channels, newbies and veterans join the same rooms where most new players will be mercilessly slaughtered. Yeah, it's exactly like GameHi's Sudden Attack.
This is not to mention that latency will determine weapon accuracy, which means that if someone is lagging or there's no stable connection to the host, then most of the weapon fire will veer off into nothingness, completely foregoing the intended target(s).
To make matters worse is that the entire game is played as if it’s on crack-speed and all the maps are setup so that no one can hide, take cover or at least get their bearings. If any player stops to reload, they’re dead. Try hiding in a corner…dead. Get to a rooftop where it might be safe…dead. Based on this description alone anyone reading this should get the hint that a lot of players will spend a lot of time dead because of the gameplay speed and cramped stages. This is mainly due to the fact that the respawn points are also conveniently placed where most players might try to use an area for cover fire. In result, just about everyone is constantly running around like a chicken without a head, firing at any and everything that moves. This applies to both deathmatch and team deathmatch, unfortunately.
Another huge downside is that all the maps are perfectly suited for skill-less run-and-gun gameplay. There are no tactical cover points like Cross Fire; nor are there any conveniently placed barriers, or toppled over debris to use for strategic gunfights. Instead, all the maps are designed so that players run out in the open and fire away at each other.