Bucaneer Tips - The Big Leagues
Once you are a true force to be reckoned with, you will have some unique opportunities. The first one is to take out an enemy buccaneer. Winning the dual will let you capture the buccaneer and ransom them back to a nations governor for roughly 150,000 gold. Talk to your governor and watch the news to see the location of the buccaneer in the war.
You can also raid or capture a town. Raiding a town is easy. Bulk up your convoy to have 10 ships so that you can carry away all of your loot. Hire as many sailors as you need. You should have about 300 more fighters than the town to be sure of victory. Go into the ships special menu and tell it to attack towns upon entry. Then sail in and wait for the attack menu.
You have the option to attack by sea or by land. Sea is pretty annoying and you'll probably be sick of sea based attacks during pirate hunting missions later on in the game. An attack by land is preferable, if you have enough cutlasses and muskets to arm your men. You will probably have a ton of both. Military convoys usually carry extra cutlasses and muskets. You probably accumulated a lot of them by now.
The fly in the ointment is the potential for a military convoy. If one is in the town then you will have to fight it before you can land. I personally suggest that you just cancel the attack and wait. Try another town or wait by the port for a few days. The convoy should leave or undergo repairs soon. Swoop in and attack while the town is undefended.
The fighting is simple. Order your swordsmen forward and use them to rush the enemy musketeers and shield your musketeers from the enemy swords men. Make sure that you keep ordering them to attack. They might not automatically pick a new enemy when their current target dies. Keep your musketeers firing until the town guard is dead. You may still have to beat the Town Commander in a dual though, so be ready.
Once you build up a substantial landing force, you can just rush the gate and destroy it by overwhelming the enemy. This will help you save some of your sailors' lives.
Annexing a town in Port Royale 2 is a little different, but not by much. You don't need to bother with 10 ships, unless you just need the extra room for sailors. Go to your nation's viceroy to check and see if he'd like for you to capture a town. In order to capture a town, your nation has to be strong and the enemy has to be weak. This is determined by the ratio of towns-military convoys. If they have one convoy for each town, then they are normal or strong. If they are short a convoy or two, then they might be weak. Check the nation's tab in your journal to see. If you want to annex a town and the situations aren't right, then you can shift them to your favor. Go out and hunt down some damaged military convoys to lower the nation's number. If your country isn't strong enough, then the viceroy will ask for you to give him a suitable convoy. The easiest way is to capture a full convoy and turn over the damaged ships. He'll outfit and repair them.
Once all of this is done, you just have to attack a town. You do have to leave at least one viceroy town for the nation. If you capture the viceroy's town, then the viceroy will relocate to an available governor's town. Defeat the town guard or break down the gate in the usual way. The game will offer you the choice of looting the town or annexing it. Chose to annex it and report back to the governor. You will eventually be granted your own town. More on that later in the guide though.