Stormrise is a step down the ladder of developmental success for Creative Assembly, and it's a surprise to me that such a successful developer of RTS titles could release such a troublesome game. The unusable controls take any entertainment out of playing this game and will frustrate you.
The Good Parts of Stormrise
Stormrise has excellent graphics with bright colors and an engaging look that will entertain you and make your eyes smile.
Playing the mutant Sai race in the multiplayer or skirmish modes is the best part of this game, but in the campaign the entertainment fades away.
The Bad Parts of Stormrise
What happened to the working keyboard and mouse controls used for PC RTS titles we have already seen? Why did they create broken ones that were originally made for game pads, and then put them in a PC game? This hardly innovative or new "whip" unit-selection control system should have been left where they found it, and makes the game almost unplayable.
The Graphics of Stormrise
Stormrise ships with above average graphical presentation with nice visual textures and pretty good detail in most of the environments. There are a few low points in the presentation, as none of the units have any visual-personality, and they lack a unique look; something about them reminds me of past RTS ideas.
The special effects lack any explosiveness; they're boring visually, and didn't inspire my eyes to any great feats of gymnastics. The lighting and shadows are good, the colors are bright enough, but every unit kind of blends into the environments and you can occasionally lose them on the screen.
The animations were a little jerky at times (even on my Gamer Paladin F875, which isn't a good sign), but this only happened occasionally. My gaming computer didn't suffer any severe frame rate problems; it did slow down occasionally when the action was intense, but it didn't affect the gameplay much.
Sounds in Stormrise
The orchestrated sound track of Stormrise is the best part of this title, with heavy rock tunes that can never make up for the problems with the control scheme, but it has nice sound that entertains.
The sound effects are above average, they weren't very unique (too many similarities from one sound to another), but for the most part they helped improve the game.
Playability of Stormrise
Stormrise is almost unplayable as a game, and thats a major problem. The control scheme is totally useless and frustrates you, rather than allowing you to be entertained and actually play the game.
The included campaign mode might be fun if the control system worked correctly, but we're never going to know with this game. The control scheme also made the multiplayer and skirmish modes frustrating at times, but less so as the controls seemed to work better in these modes.
The Final Word on Stormrise
Stormrise's problem with its control system kills it as a worththile game, and I don't recommend it for anybody. They should have fixed the control system before releasing this game and I am wondering what happened during the testing phase. Why didn't they notice the unusable control system problems? This developer actually made Empire: Total War and when you compare it to this effort, you might think they really had a bad day.