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Ferrari Challenge Trofeo Pirelli Wii Review

by: Finn Orfano ; edited by: Benjamin Sell ; updated: 5/25/2012 • Leave a comment

Ferrari Challenge Trofeo Pirelli combines a passable driving experience with a driving control scheme that works, but didn't get my adrenalin flowing. The overall presentation is about the same as a PS2 racing title, with all the cars Ferrari fanatics will certainly want to try.

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    Screenshots

    Corners are always a little hectic 

    Stay in the middle of the road 

    The camera is a little bit too far back from the front window screen 

    The graphical look is a little muddled 

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    The good parts

    Ferrari fanatics will be in heaven with the 50 different Ferrari cars that the developers included in the game and the ability to compete in the renowned Ferrari Challenge Racing series.

    There are lots of events and races to compete in, including 15 international racing circuits, quick races, endurance races, time trials and of course the Ferrari Challenge Series.

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    The bad parts

    The driving scheme actually works pretty well, even if I didn't find the actual driving to be that exciting or entertaining, it probably had to do with my hope for something new for the virtual driving experience on the Wii console. The driving physics was reasonably realistic, allowing you to handle your vehicle at least partly like a real car, but nothing spectacular.

    The visual damage to your car occurs, but its appearance is weird, twisting body parts into funny chaotic forms that don't affect the performance of the car.

    They could have added a few other cars other than Ferraris just to add a little more variety and the game would certainly have improved if they had done so.

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    The game graphics

    The overall presentation of the game can match the look of similar PS2 games, but doesn't stand out visually in any significant way, just doing an adequate job of adding a level of visual entertainment. The cars appear a little plain at times, not detailed enough to provide the eye with anything spectacular, even though they are visually authentic in the look and feel of each Ferrari.

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    Sounds in the game

    The sound track is a chaotic and disorganized group of dull and uninspired rock, rap and dance tracks that sound average at best and didn't add much to the production.

    The engines for each Ferrari sound really good though, like the car is there with you, so this part was well done, but then it's easy to use actual recordings of the engines.

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    The bottom line

    Obviously, this title isn't going to match up to a well developed title for the Xbox 360 or PS3, but it will certainly be fun for racing fanatics who love Ferraris. The driving scheme is hard to get use to, but the Wii remote and Nunchuk work okay once you learn the nuances involved with these interfaces and the game.

    Need for Speed: Undercover for the Wii console has enough content to keep you busy, with lots of races and events to take part in and you can even opt to wander looking for competition, and in the final analysis is the best racing game for the Wii I have reviewed, so far. The Wii console is better suited, for now, for a racing game more like Mario Kart and Excite Truck, rather than a game like Gran Turismo. The Wii motion control scheme is just a poor match for a racing game requiring specific control requirements and improvements will need to be made by racing game developers before a truly entertaining and realistic racing experience will be available for the Wii console.