Pin Me

Sam and Max: The City That Dares Not Sleep Walkthrough

by: Rob Kentworth ; edited by: Michael Hartman ; updated: 5/25/2012 • Leave a comment

A walkthrough for the final episode of Sam and Max season 3, The City That Dares Not Sleep. Provided are solutions to the different puzzles that you'll encounter throughout the game.

  • slide 1 of 8

    Walkthrough for Sam and Max Season 3: The City That Dares Not Sleep - Getting Inside Max

    Sam and Max Season 3: The City that Dares Not Sleep Walkthrough - Sam in the labs at the episode's beginning.   After the opening, you'll need to recruit a team for a daring operation. Begin by talking to all of the characters around you in the lab, though leave Momma Bosco and Papierwaite until last. After Sybil makes an appearance, talk to Momma Bosco again. Save the dimensional destabilizer option until last. After that, head outside.

    Talk to Sybil and after that, talk to Grandpa Stinky. Sam'll examine the recipie once you get it.

  • slide 2 of 8

    Walkthrough for Sam and Max Season 3: The City That Dares Not Sleep - Collecting the Ingredients

    Right click after reading it. From here, take the corn dog box on the floor. Click on Sal next where the batch of water is and then head back to the corn dog van. Activate the corn dog you took and select wave. After that, move to the batch of water again and eat it. Next, go to the DeSoto and do the same as you did for the corn dog van.

    Now head back to Bosco Tech Labs. Talk to Mr Featherly. Choose the egg option and after that, you're going to have to quickly get the others to turn around. You can do this by selecting the virus option when talking to the COPS, the dimensional destabilizer when talking to Bosco and asking Superball to turn around.

    Next, head outside and up the fire escape by the water. Talk to Satan here and choose the 'behind the scenes' option and use the microphone on the corn dog. Now use the egg on the water where Max dropped the DeSoto and the corn dog van. Lastly, click on the corn dog.

  • slide 3 of 8

    Walkthrough for Sam and Max Season 3: The City That Dares Not Sleep - Getting Control of Max's Legs

    Walkthrough for Sam and Max Season3: The City That Dares Not Sleep - Inside Max's stomach.   Once inside Max, you'll need to head to the different parts of his body. To start with, use the beans in your inventory on the food processor. Next, click on the tube where the green blobs are.

    In the new area, click on the tumor to take a closer look as prompted. Click the door. After the dialog, click on the tube again with the green blobs. Then, left click on the tube with a yellow sign to take you to the area that controls Max's legs. Talk to Sybil here and then click on the tube with a purple'ish white icon. It also has a box icon in the middle. Click on the roach farm and then the spare cable by the mariachi frogs. After that, bump into the shelving where the roach farm is a few times. Leave the area by clicking on the tube.

    Show the roach to Sybil here.

  • slide 4 of 8

    Walkthrough for Sam and Max Season 3: The City That Dares Not Sleep - Getting Control of Max's Arms

    After gaining control of Max's legs, head back to the brain area (the tube with the orange icon) and then head to the arm area (tube with the green'ish icon). Listen to the dialog and then click on the Axon machine. Choose the opposite description of the picture on the screen. It's random as well and if you make a mistake, the counter will reset meaning you need to guess correctly three times in a row. After choosing three correct options, choose any dialog.

    Go to the stomach area after regaining control. Use the cockroach in your inventory on the platter. Take control of Max via the icon in the top right of the screen. Move to the beams and switch to Sam. Select the 'go home' option when prompted and click on Sal.

  • slide 5 of 8

    Sam and Max: The City That Dares Not Sleep Walkthrough - Finding the Clone Locations

    Sam and Max: The City That Dares Not Sleep Walkthrough - The brain area inside Max.   As prompted by Sal, head to the park as Max (you can find it by heading in the direction Max faces when you get control). You'll know when you've reached it. Click on the general area there.

    Now you can head through the door in the brain area. Go through the dialog and then move to the left of the narrator and click on the circuit breaker, then leave the area. Head back through the door after the dialog and click on the book near the projector.

    Exit from the book screen for now. Control Max and find any spots that you can click on (Skun'kape's ship is one that'll give a memory). After finding five locations, take control of Sam again. Click on the picture for Skun'kape's ship.

  • slide 6 of 8

    Sam and Max: The City That Dares Not Sleep Walkthrough - Gaining Entry to the Cloning Facility

    Left click on the area where Sam is and some wires will be revealed. Next, click on the pyramid icon above Sam's head and switch to the SP-42-X clone. Click on the fuse box here, then take a drink from the water and again click on the fuse box. Jump to the clone that was just mentioned. Left click on the hamster wheel. Next, click on the wires.

    Go through the door here to the upper deck. Click on the brain and choose the mole-men option about five times to progress when ready. Talk to Grandpa.

    Take control of Max after the dance. Find the cloning chamber spot and once found, click it and switch back to Sam. Use the book to go there.

  • slide 7 of 8

    Sam and Max: The City That Dares Not Sleep Walkthrough - Episode Finale

    Sam and Max: The City That Dares Not Sleep Walkthrough - Inside the cloning facility.   After the cutscene, move forward and you'll hit a laser barrier. Click on the box then with the fog machine on top for an interesting tid-bit. Click the fog machine next and then the cloning console. Take the photos by the projector. Next, use the photo of the Devil's Toybox on the camera. Go through the dialog options and when you choose the toy option, choose the 'for the bomb' option. Head out then down the tunnel to the right of the toybox.

    Next, use the toy on the tentacles. Click on the shelf to the right of the tumor and there are four records that are jutting out. You only need the great bear record. Following that, use the great bear record on the player. Go over to the duct then near the television and click on it.

    After the cinematics, simply go to your inventory and give Momma Bosco the rather disgusting green slime.

    Enjoy the ending and make sure you watch it right to the very end.

  • slide 8 of 8

    Links to Other Articles of Interest

    Sam and Max: Culture Shock Walkthrough

    Sam and Max: Save The World Review

    A Look at Sam and Max

    Sam and Max: Beyond Time and Space Wii Review

privacy policy