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Ratchet and Clank Future: Quest for Booty Review

by: Andrew E ; edited by: Elizabeth Wistrom ; updated: 5/25/2012 • Leave a comment

The saga of Ratchet and Clank continues on the PlayStation 3, this time in the form of a short interlude into the next full release coming Fall 2009.

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    If you have played Ratchet and Clank Future: Tools of Destruction you will know that the graphics were good. Quest for Booty builds off of that graphics engine so you end up with much the same product. There was, however, some added eye candy in the form of added lighting effects that seemed to give it a little more flare. Also, it did seem like there was an overall extra crispness to the game.

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    Ah, the sound of pirate themed music always brings a sense of adventure to any game. The music and sound effects were all good and I did not come across any noticeable problems. I definitely enjoyed throwing those little lamp slugs and hearing them utter a high pitched "Wheee!"

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    Rounding out at about three to four hours, this game fills in the part of the story that is often left up to some narrator to fill you in on the details. It picks up with Ratchet and Talwyn on the search for Clank after he was taken by the Zoni. Of course, this sets you off on a humorous little adventure doing battle against pirates and searching for their hidden treasure.

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    Gameplay is much the same as previous versions with platforming, battle and puzzle sections. Although they all seem to be a little more intense than they were in Tools of Destruction, there is much more opportunity to fall off things which means that the fact that you don't have Clank to help you glide to safety makes it that much more difficult. The light/dark areas are a nice little addition as well and it requires you to carry around a glowing slug and squeals and sneezes. I actually found myself trying to take it places where I didn't need it just so I could listen to it some more.

    Sadly, you don't get to carry the weapons over that you had in the previous game (I miss my Rhyno) and you actually are forced to go without any for a bit. Since this is such a short game, you can easily max the level on almost all of your weapons (Level 5). The Omniwrench Millennium 12, another new addition to the game, replaces your old wrench. It has a "tether" ability that allows you to manipulate certain objects which adds to the puzzle solving aspect of the game as well as coordination, since there are times that you will have to dodge enemy fire or jump from sinking platforms while using your wrench.

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    If you are a fan of the previous Ratchet and Clank, you will certainly enjoy this one. At three to four hours it is by no means a full game and will leave you wanting more, but it is a welcome addition to the Ratchet and Clank collection.