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The fun parts
Death Jr. Root of Evil comes with improved camera and controls that improve the experience from the one you might remember from your PSP.
All the characters and stages show nice style and have a personality all their own, with lots of laughs and funny moments to keep you smiling.
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Parts that could be improved
Death Jr. is a game that originally came with an amazing array of fun and engaging characters to interact with, but unfortunately, this title doesn't make use of some of the more entertaining characters from the original game.
Platforming is still fun, and the title sports satisfying game play element that works, but they should have added a little more variety in the game play by adding more than just a couple basic melee weapons and a few ranged weapons to use.
The story line, while entertaining and engaging, is a little short on content for me. It is too limited and needed depth added to it to bring it to the next level of entertainment.
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The graphical story
Death Jr. for the PSP has always been a franchise that has shown amazing and unique style in the graphical presentation of the titles in the series. Root of Evil has a nice bright color and the clear and enjoyable presentation you've become use to while playing. The graphical presentation as a whole is actually about the same as the PSP versions, except the Wii version occasionally has jagged edges and dull looking screens that muddle an otherwise good visual presentation.
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Sounds in the game
The sound track included with Death Jr. Root of Evil is pleasant and appropriate, but not intrusive to the action occurring on the screen. The music has a spooky feel to it, and it creates an atmosphere that's funny a lot of the time.
The sound effects are entertaining and funny at most moments, adding to the funny sense of humor that Root of Evil displays in the design and writing in the game. The ranged weapons all have unique sounds, DJ and Pandora make annoying, yet funny, grunts that can drown out the music score at times. But they're so funny, you'll be laughing.
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The story line
Death Jr. Root of Evil opens as Death Jr. and his ragtag group of class mates are searching for cocoons in the forest. During their search for a biology project for class, they unwittingly unleash Furi, a maniacal villain who bears a strong resemblance to the Hulk. Furi manages to escape and decides to go after Death Jr's dad, DJ and his girl friend (Pandora) decide to correct the mistake themselves by capturing the Furi.
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Combat is with a scythe or whip for melee attacks, and you have a couple ranged attacks using an array of firearms, like the flame toilet paper launcher or the dreaded C4 hamster bomb. All of them are entertaining, engaging and extremely satisfying to use.
Death Jr. Root of Evil has 19 interactive levels in which there are hidden spare parts you can use to upgrade your weapons and orbs you can trade in for new weapons.
Death Jr. sticks pretty close to its platforming roots. You swing from ropes, clear rooms to open other doors, and collect stuff--a time-tested formula that has always been popular with gamers.
You can play the game as either Death Jr. or Pandora, but they're pretty much the same, so it doesn't really matter.
Co-op ability with split-screen has been shipped with Death Jr for the Wii console, but you'll need a separate save file to play with a friend.
Death Jr. does include a multiplayer mode, but it's really not a different experience than the single player mode. The Wii controls work pretty well with this game, they're sensitive enough to make playing easy and fun. You flick the Wii remote in melee or ranged combat. It's both innovative and satisfying.
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The final mark
In the final analysis Death Jr. Root of Evil is a fun, and funny adventure. It has a unique sense of style and humor that certainly separates this title from other games in the genre for the Wii experience. The track the developers are on for this title shows definite promise for the future of the franchise, but its potential isn't realized in this title.