What makes Fairytale Fights so fun is basically the kills, the therapeutic happy chimes that play in the background, and the array of weapons that your character will be able to pick up and use along the way. From slicing through enemies with a knife, stabbing them with candy canes, rulers, branding irons and more the weapon choices never grow old, nor is there a loss of creativity.
While there is a huge assortment of weapons to use, the real loss in creativity is noted by the way you kill. Killing is done by moving the right joystick around frantically, and unfortunately this is the only effective way to kill enemies. It's pretty fool proof but repetitive.
As you pick up weapons along the way immediately you see how powerful the weapon is by the star rating given to it. Some weapons are heavy duty killing pieces, while others are impossible to use, or useless in battle. Other weapons include love bombs which temporarily stun your victims. However love bombs are pretty useless, because while they are stunned, if you go in for a kill you yourself can become stunned. Acid bombs are thrown at the enemy, and you pretty much sit back, watch, and laugh as your enemy's skin melts off of their bodies, leaving behind a pile of bones.
As fun as killing, slicing, and pulverizing the enemy is, the controls get annoying; I wouldn't say difficult though.
During frenzy kills a sidebar will pop up on the screen showing a detailed up close kill of your enemy. It's neat being able to see the details of a knife slicing through the enemy, but at the same time it blocks off some of the screen making it hard to see what is going on. Power kills are pretty much the same thing; neat to look at, but they get in the way.
Other minor issues occur when you have a big battle with enemies where blood, brains and guts get splattered all over the place. Although the blood flood is cool, it makes your character slip and slide about making it impossible to quickly collect the nearly instant vanishing gold, silver, and treasures that pop out of enemies after they die.
The controls are not impossible, but they can get annoying, even more so during jumps.
There are many areas where you will have to jump from rock to rock in order to pass over a river, or over lava. You cannot adjust the angles, as everything is side-scrolling, yet in 3D.
Not being able to adjust the angles makes jumps really difficult, especially considering that you will lose a lot of treasure if you continue to fall into the water or fire. If you have a really difficult time on a boss fight you can easily go from having 80,000 coins to 350. The work load put into collecting that much treasure is huge, and losing it all after a few falls, or kills from the enemy comes too quickly.