Basic Controls: Part I
(The descriptions below hold for Lineage I and II, unless otherwise stated.)
In order to understand how to control your Lineage character, it is vital to understand the various windows that are on the screen. Starting from the top left corner you have the status window. The status window contains all the vital information for that character including MP, HP, CP, level, and experience. Furthermore the status window keeps track of all the effects, either through spells or items, that are active on the character. Lastly, if you click the status window it targets the character.
The next window of interest is directly to the right of the status window: the target window. The target window just tells you the name and HP of anything you might have targeted. When you target another player, only the player’s name will be in the target window. When you have something targeted, clicking on the arrow on the left corner of the window will give you information concerning the enemies attributes or clan and alliance information if the target is a player.
The next window is the upper right hand corner and it is the radar. The radar tells you where you are, where your party members are, and information concerning the terrain. The radar also displays information concerning members of your (presented in green), targets (presented in red) and where they are relative to each other. In the upper right corner of the radar is a hammer that allows you to toggle what is displayed on the radar. For example if you wanted to see where the enemies are or wanted to hide the position of party members, these options can be toggled on and off via clicking on the hammer. Finally, the radar gives you information about the area your in. The color of the radar tells you information whether the area is forbidden or general fields (gray), peaceful (blue), a buff is applied once the area is entered (red), orange (siege), and green (PvP arena).
Right below the radar is the shortcut window. The shortcut window allows you to drag and drop icons of items, actions, skills and spells and place them conveniently on the UI. Some statistics about the shortcut window: 120 hot keys can be registered divided between 10 hot key bars (120/10 = 12 hot keys/hot key bar). Though the UI only shows one hot key bar at a time, this can be changed by pressing Alt +F1-F10. Finally you can lock the shortcut window so none of the icons can be shifted or taken off or placed on the window.
Below the shortcut window is the menu bar. The menu bar allows you to keep track of the and contains information concerning character’s status, inventory, action menu, skills and magic menu, quest, clan, maps, and system menu.
Finally, in the lower left hand corner is the chat and system message window. The top part of the window displays system messages and the bottom is chat messages. The bottom part of the window has tabs that divide up chat messages into all, clan, party, trade, and alliance. With Lineage II, you can use MSN messenger to chat with other players in game and those that are on your MSN Friends list.
Basic Controls: Part II
Now that we have gotten what everything on the user interface means lets get oriented with how to move and interact with the world. Lineage I and II use similar control schemes. Everything is based on the mouse and which way the camera is facing. Know this and everything will be simple and a little more intuitive.
Just click on where you want to go and the character will move to that location.
To turn you hold down the shift button and click in the direction you want the charcter to turn.
To face a player character or computer controlled charcter, hold shift and click at the feet of the character.
To equip weapons and armour just hit tab or access your inventory double click the icon of what you want equipped. The icon should say armed, you can then double click it to disarm it.
Finally to position the camera, click and hold the right mouse button then drag the view to where you like it. You can also use the mouse wheel and page up/down buttons to change the perspective relative to the character.
Player commands are functions that the player can’t accomplish through the user interface but through the chat window. First you enter the command, then the parameter which can be either a name of a player or a message. Below I’ve listed some player commands that you might find useful.
Some basic chat commands include typing !, +, #, @, $, and "[name]," which perform the shout, trade, party, clan, alliance, and whisper functions, respectively. After you’ve typed in the function, for all of the aforementioned functions you have to type in a message after inputting the function.
Other basic commands include /loc (displays the current coordinates of the location of the player), /time (displays in game time), /run, /sit, /stand, and /walk all do their respective functions.
For combat and group functions you have: /attack (attacks what you have target), /invite (invites player to party), /leave (leave current party),and /dismiss (dismisses player from party).
This is just a basic list of commands, I found a much more extensive list at this website.
Macros are type of function that execute a series of actions after being programmed a head of time. To open up the marco menu hit Alt + R or find the marco option under the system options.
You can create up to 48 macros per character and can be created/edited/deleted via the macro menu. Once on the macro menu click on the add button, type in the name of your macro, description and up to 12 commands or inputs. Once the macro is created you can place the icon on the hot key bar.
Via macros the player can issue commands, target objects, use the shortcut bar and use skills. Below I’ve listed some example macros that you might find useful:
/useshortcut [container number][short cut slot number] is a macro command that makes use of short cut.
/useskill is macro that uses that skill.
%party1 ~ %party8 shows the name of that respective party member.
%self targets self.
The best way to figure out how macros work is to experiement. Remember you can have 12 inputs/macro and 48 macros/character, You can always delete, edit, and rework each marco to fit certain situations.