Sushi Go Round is a time honoured flash game that has since been converted over to the family friendly arena of both the Nintendo Wii and DS consoles. Taking its cue from real life conveyor belt sushi restaurants, the players find themselves entangled in a micro-management nightmare, filled with rice, seaweed and lots of fish. Continue on for the ratings and perhaps some insightful critique in this Sushi Go Round Wii review.
Setting (1 out of 5)
The rather amusing opening introduction to the story mode shows a boy challenging himself to open a sushi restaurant by the beach in order to impress a girl, who just happens to love sushi rather conveniently for the story purposes. From there the game doesn’t exactly relate any exposition or other information but it hardly matters.
Simple yet effective, Sushi Go Round places players in the midst of eager sushi eating customers, giving rise to some frenzied micro-management. As is the case with games of this genre, including the more renowned Diner Dash for Wii, the goal is to appease customers by taking their orders and supplying them with the food they crave. This style of gameplay will become instantly familiar to genre veterans; with a keener focus on the actual ingredients choice overriding the aspects of waiting tables.
Gameplay (2 out of 5)
Making use of the Wii specific pointer controls, the game handles somewhat comparably to its PC counterpart, with a click and drag functionality for ingredients etcetera. Its simple enough, after being given the order and preparing it through several pointer influenced steps, but it often comes off as far too simplistic for anything other than a downloadable title.
The lack of ingredients causes some stagnation also. With only 6 being offered, the different amounts and cooking methods will invariably alter which sushi based dish you produce, whether thats a Dragon or California roll. With that said, the use of boss stages is a positive, taking leave of the general formula for games of this ilk.
Aesthetics (1 out of 5)
It can’t really be iterated enough that this game doesn’t deserve a full retail release on a current generation console. It seems rather perplexing that the developers decided to release it at all, as its core gameplay and 6 separate modes don’t offer much at all, especially when looking at other budget titles on the Xbox 360 or Playstation 3.
The faux-anime style of graphics do nothing to enhance the feeling, with some spurious and amateurish drawings making up the menus and opening cutscene of the game. The look of the ingredients and restaurant view serve their purpose easily but would best be served within the flash game the series originally intended.
Overall Rating of Sushi Go Round on Wii (1 out of 5)
Sushi Go Round Wii is a paltry package aiming to convince the casual Wii consumer that it is worth paying $30 for. It fails to create any real longevity and will no doubt get lost in the myriad of games found in bargain bins before too long.
While micro-management food simulators aren’t particularly high on the list of go to genres in gaming, some can often be decent games and experiences, unfortunately Sushi Go Round Wii isn’t one of them.