Dawn of Discovery Strategy Guide: How to Use Patrician Buildings

Keeping those Patricians Happy

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Congratulations. If you’re reading this guide you’ve probably reached the Patrician level in one of your cities. Patricians are not easy to obtain. The good news is that they offer a lot of tax revenue and open up new building options. The bad news is that they are fussy and difficult to keep happy.

This guide to the Patrician level buildings covers all the structures you can build once you have access to Patricians and the building’s function, cost and upkeep. The production chains of this level can be a bit of tangled mess but this guide will help you understand them.

Crop Farm

  • Cost: 200 Gold 8 Wood 2 Tools
  • Upkeep: 5 Gold
  • Note: Requires three fields costing 200 gold each to operate at 100% efficiency

The Crop Farm grows wheat. This wheat can then be harvested and turned into flour at the mill. This is the beginning of the production chain for Bread, which is a Patrician level need which must be satisfied to keep those Patricians as happy as possible. Crop farms are the first farm you’ll build which uses 4×4 square fields instead of 4×3 fields. They’re a bit harder to place so make sure you have room for the fields before you build a crop farm.

Mill

  • Cost: 800 Gold 8 Woods 4 Tools 4 Stone
  • Upkeep: 30 Gold

The second part of the bread production chain, the Mill takes wheat and turns it into flour. This is then taken to the Bakery to be baked. There isn’t much to be said for the Mill, just make sure it is placed near a wheat farm for easy access to the wheat it needs to keep producing flour.

Bakery

  • Cost: 800 Gold 5 Wood 5 Tools 5 Stone
  • Upkeep: 30 Gold

The last part of the bread production chain, the Bakery takes flour and bakes it into bread. There is again not much more to be said for it. Just make sure it is near a Mill for easy access to flour and so that the Bakery is always baking.

Weapon Smithy

  • Cost: 1500 Gold 3 Wood 5 Tools 10 Stone
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  • Upkeep: 30 Gold

The Weapon Smithy makes weapons which are required for warships and troops. The Weapon Smithy requires smelted iron in order to function, which means it competes with the Toolmaker’s Workshop for the same resource. You’ll probably want to find and open another Ore Mine and Iron Smelter to keep your Weapon Smithy supplied.

City Wall

  • Cost: 100 Gold 1 Stone

A wall. It protects your city from hostile forces. It is really rather expensive in terms of stone and you don’t really need it until a neighbor is acting aggressively.

Watch Tower

  • Cost: 850 Gold 4 Wood 4 Tools 5 Stone 5 Weapons
  • Upkeep: 15 Gold

The watchtower is a basic defensive structure for killing enemy troops. It does a good job of that, but watch out for siege weapons and cannons.

Gatehouse

  • Cost: 1000 Gold 8 Wood 8 Tools 10 Stone 7 Weapons
  • Upkeep: 15 Gold

The gatehouse allows friendly units to move through areas defended by city walls and also attacks enemies who approach the gate to try and get in. Obviously you don’t need one until you start surrounding your city with walls.

Large Shipyard

  • Cost: 2120 Gold 20 Wood 25 Tools 4 Stone
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  • Upkeep: 20 Gold

This expensive shipyard allows for the production of large transports and large warships. The later are very important if you are in any sort of conflict with your neighbors. Large warships are the kings of the sea and building them will give you an edge against your opponents. Once you’ve vanquished their fleet you can blockade their port and starve them out.

Monastery Garden

  • Cost: 200 Gold 5 Wood 2 Tools 4 Stone
  • Upkeep: 10 Gold
  • Notes: Fields cost 400 gold each

The Monastery Garden is the first step in making beer (which makes you wonder what they were serving at the tavern, right?). Besides having expensive fields it is a fairly unremarkable building.

Monastery Brewery

  • Cost: 600 Gold 5 Wood 4 Tools 6 Stone
  • Upkeep: 30 Gold

The Monastery Brewery takes the herbs from the Monastery Garden and makes them into beer. This satisfies part of the Patrician’s need for drink and is essential in keeping them happy.

Keep

  • Cost: 5000 Gold 20 Wood 20 Tools 30 Stone 20 Glass 15 Weapons
  • Upkeep: 50 Gold

Building a Keep will give you access to armies for the first time. The Keep is used to build encampments, which in turn train armies of various types. The Keep itself is extremely expensive, but because it is such an important structure you have little choice but to build one if your neighbors are hostile. Keeps are also defensive structures of great power and are virtually impossible to take out without siege weapons.

Forest Glassworks

  • Cost: 500 Gold 6 Wood 4 Tools 8 Stone
  • Upkeep: 30 Gold

The Forest Glassworks is part of the production chain for glass, although it doesn’t actually produce glass. Instead it produces potash, which is required to make glass. It does this by harvesting trees, and like all buildings which use trees the Forest Glassworks must be built somewhere relatively isolated. Nearby buildings will reduce the production efficiency.

Glass Smelter

  • Cost: 1200 Gold 10 Wood 5 Tools 12 Stone
  • Upkeep: 30 Gold

The Glass Smelter consumes quartz and potash to create glass. It should be built near a Forest Glassworks for each access to potash. Quartz is only available in the Orient and will have to be shipped in from an Orient island.

Church

  • Cost: 5000 Gold 30 Wood 10 Tools 40 Stone 25 Glass
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  • Upkeep: 40 Gold

Patricians are unfortunately a bit picky about where they worship and aren’t happy going to the Chapels the common folk visit. The Church is required to fully satisfy the Patrician’s need for faith. It has a radius similar to a Marketplace and should be placed close to a Marketplace when possible. The Church is a very large structure, however, so it will not be possible to fully overlap the radius of a Marketplace and a Church in the same way you can with a Chapel.

Salt Mine

  • Cost: 800 Gold 11 Wood 4 Tools 5 Stone
  • Upkeep: 20 Gold

Salt Mines have to be placed on a Salt Deposit. They do not produce salt, however, but rather brine which is used at the Salt Works to make salt.

Salt Works

  • Cost: 900 Gold 3 Wood 5 Tools 6 Stone
  • Upkeep: 25 Gold

The Salt Works consumes coal and brine and produces salt. If at all possible it should be placed next to a Salt Mine and a Charcoal Burner’s/Coal Mine. Remember that coal consumption puts the Salt Works at odds with the Iron Smelter, so building a Salt Works without finding a new source of coal income could result in a shortage of smelted iron.

Pig Farm

  • Cost: 400 Gold 4 Wood 3 Tools 3 Stone
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  • Upkeep: 15 Gold
  • Note: Fields cost 400 Gold

The Pig Farm is for growing pigs! Actually, it is just for producing hides. The hides can then be sent to a Tannary to produce leather jerkins, which are required to fully satisfy the Patrician’s need for clothing.

Tannery

  • Cost: 700 Gold 7 Wood 3 Tools 8 Stone
  • Upkeep: 20 Gold
  • Note: Can only be built on a river

Tanneries consume hides and salt and turns them into leather jerkins. The fact that it needs to be on a island with a river makes the Tannery a bit of a pain to find a place for as not all islands have rivers. You may need to devote one island just to the product of leather jerkins if you have just one island with a river.

Pier

  • Cost: 540 Gold 2 Wood 2 Tools 2 Stone
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  • Upkeep: 10 Gold

The pier is an extension to your harbor which allows more than one ship to dock for trading at once. It is a relatively inexpensive and vital addition which will improve the efficiency of your trade routes by reducing the time your ships spend waiting around to dock.

Paper Mill

  • Cost: 1500 Gold 5 Wood 5 Tools 12 Stone
  • Upkeep: 50 Gold
  • Note: Must be built on a river

Another structure which must be built on a river, the Paper Mill is at least more basic in its resource consumption than a Tannery. The Paper Mill just needs wood in order to operate. In response it produces paper which is used by the Printing Press to produce books.

Printing Press

  • Cost: 1800 5 Wood 5 Tools 12 Stone 10 Glass
  • Upkeep: 50 Gold

The Printing Press produces books which are needed to keep Patricians fully satisfied. In order to produce books the Printing Press needs indigo and paper. Indigo is only found in the Orient so it will need to be shipped in from an Oriental island or neighbor.

Debtor’s Prison

  • Cost: 7000 Gold 20 Wood 30 Tools 60 Stone 24 Glass
  • Upkeep: 30 Gold

The Debtor’s Prison is yet another expensive structure required to keep Patricians fully satisfied. In this case the Debtor’s Prison fulfills the need for security.

Apiary

  • Cost: 500 Gold 7 Wood 3 Tools 9 Stone
  • Upkeep: 15 Gold
  • Note: Fields cost 600 gold each. Also, this structure is considered Patrician level but is in fact only available after you have 3000 Nobles.

Bees! The Apiary is used to produce beeswax. The only use for this is to provide resources for a Candlemaker’s workshop.

Candlemaker’s Workshop

  • Cost: 1600 Gold 7 Wood 6 Tools 10 Stone
  • Upkeep: 40 Gold
  • Note: This structure is considered Patrician level but is in fact only available after you have 3000 Nobles.

The Candlemaker’s Workshop consumes beeswax and produces candles. These are then shipped to the Redsmith’s Workshop to produce candlesticks.

Redsmith’s Workshop

  • Cost: 1800 Gold 9 Wood 6 Tools 10 Stone
  • Upkeep: 60 Gold
  • Note: This structure is considered Patrician level but is in fact only available after you have 3000 Nobles.

The Redsmith’s Workshop consumes candles and brass in order to produce candlesticks. This is one of many items required to satisfy the needs of noblemen.

This post is part of the series: Dawn of Discovery Guide

Dawn of Discovery is a complex and daunting game to learn, but incredibly rewarding once you understand how it works. This guide will help you play Dawn of Discovery and enjoy this beautiful city builder.
  1. Dawn of Discovery Guide: Basic Strategy
  2. Dawn of Discovery Guide: Economy
  3. Dawn of Discovery Guide: Peasant Buildings
  4. Dawn of Discovery Guide: Citizen Buildings
  5. Dawn of Discovery Guide: Patrician Buildings